This is a school project! The goal of this assignment was to go through the complete workflow of making a game asset. For the high-res mesh, I started by creating the base mesh in Maya, then a sculpt pass in blender. After reexporting in Maya, I retopologized the model into a low-res, made the UVs and finally, baked and textured in substance painter. The model is rather simple, but it allowed me to further understand Maya and the tools that come with it. I have learned a lot over the course of this project, and I can't wait to improve with the software and as an artist. Thank you for stopping by! :)